AI Insights · Timothy · September 2022
Top Platformer Games on Android in Oman Q3 2022
Discover the performance of the top 5 platformer games on Android in Oman for Q3 2022, including trends in weekly downloads, revenue, and active users.
In the third quarter of 2022, the platformer game genre on the Android platform in Oman saw significant activity. Here's a detailed look at the performance of the top 5 platformer games, based on data from Sensor Tower.
Stumble Guys from Scopely experienced a peak in weekly revenue at $261 in mid-July, followed by fluctuations and ending the quarter at $148. Weekly downloads peaked at 5.9K in mid-July and saw a gradual decline to 1.9K by the end of September. The game also saw a steady number of weekly active users, peaking at 28K in late August and tapering off to 22.5K by the end of the quarter.
Subway Surfers by SYBO Games showed weekly revenue fluctuations, peaking at $203 in early July and ending at $20 in late September. Weekly downloads reached a high of 9.9K in early August, but gradually declined to 3.6K by the end of the quarter. The game maintained a strong weekly active user base, starting at 71.5K and ending at 65.1K.
Talking Tom Hero Dash from Outfit7 Limited saw a significant jump in weekly revenue to $125 at the end of August, with fluctuations throughout the quarter and ending at $23. Weekly downloads peaked at 2.3K in mid-July and dropped to 955 by the end of September. The game’s weekly active users started at 21.2K and saw a slight decline to 17.5K by the end of the quarter.
Talking Tom Gold Run, another title from Outfit7 Limited, saw a peak in weekly revenue at $51 in late September. Weekly downloads peaked at 2.6K in mid-August, ending the quarter at 1.3K. The game maintained a strong weekly active user base, peaking at 34.6K in mid-August and ending at 31.8K.
Sonic Forces: PvP Battle Race from SEGA showed a peak in weekly revenue at $20 at the end of June, with a stable trend and ending at $17 in late September. Weekly downloads peaked at 1.3K in mid-July and ended the quarter at 700. The game’s weekly active users started at 4.3K and saw a decline to 2.9K by the end of September.
For more detailed insights and data, visit Sensor Tower.